Individual skill

Generate playable games with Codex or Claude Code using Godogen

Use Godogen to publish a thin game-generation repo where Codex or Claude Code builds, runs, captures, and iterates on Godot, Bevy, or Babylon.js games from a short prompt.

skills/generate-playable-games-with-codex-or-claude-code-using-godogen/SKILL.md

Read pinned source

Source commit fc97377adefd53e861c1d456aa1392e4a4e022a2

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
No
Repository scan complete
No
Skill scan complete
Yes
Observed behavior
Not checked yet
Last checked
Nov 6, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

Standard SKILL.md format has not been attested at this commit. No installation command is available; inspect the source.

Repository context

Repository stars (not skill ratings)
62
Repository last updated
Nov 8, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Generate playable games with Codex or Claude Code using Godogen

Use Godogen to publish a thin game-generation repo where Codex or Claude Code builds, runs, captures, and iterates on Godot, Bevy, or Babylon.js games from a short prompt.

## Prerequisites

Claude Code or Codex, Godot 4 .NET or Rust/Cargo or Node.js depending on engine choice, Python, Chrome or Chromium for Babylon capture, ffmpeg, ImageMagick, optional GPU host, and optional GOOGLE_API_KEY, XAI_API_KEY, and TRIPO_API_KEY for asset generation.

## Installation

Install or set up from the source-backed instructions:

Clone the repository, install the engine and system prerequisites from setup.md, then publish a fresh runtime repo with commands such as ./publish.sh --engine godot --agent claude --out ~/my-game, ./publish.sh --engine babylon --agent codex --out ~/my-game, or ./publish.sh --engine bevy --agent claude --out ~/my-game. Run the selected coding agent inside the generated repo with the game brief.