Individual skill
computational-geometry
NURBS curves and surfaces, mesh geometry, boolean operations, subdivision surfaces, tessellation methods, surface analysis, and point cloud processing for AEC computational design
skills/computational-geometry/SKILL.md
Source commit 7a090c9ddc92e441b1419910673edbcfa7a962ed
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 11, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
Standard SKILL.md format has not been attested at this commit. No installation command is available; inspect the source.
Repository context
- Repository stars (not skill ratings)
- 226
- Repository last updated
- Mar 26, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- geometry Declared skill tag
- nurbs Declared skill tag
- mesh Declared skill tag
- boolean Declared skill tag
- subdivision Declared skill tag
- voronoi Declared skill tag
- delaunay Declared skill tag
- point-cloud Declared skill tag
- curves Declared skill tag
- surfaces Declared skill tag
- design Derived category
- operations Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 56,656 bytesSKILL.mdcore · 56,656 bytesSKILL.mdcore · 56,656 bytesSKILL.mdcore · 56,656 bytesSKILL.mdcore · 56,656 bytesSKILL.mdcore · 56,656 bytesSKILL.mdcore · 56,656 bytesSKILL.mdcore · 56,656 bytesreferences/mesh-fundamentals.mddoc · 32,396 bytesreferences/nurbs-reference.mddoc · 28,096 bytesreferences/tessellation-methods.mddoc · 36,732 bytes
Read excerpt
# Computational Geometry for AEC
This skill encapsulates the full breadth of computational geometry knowledge required for architecture, engineering, and construction workflows. It covers fundamental primitives, advanced surface mathematics, mesh processing, tessellation strategies, point cloud pipelines, and the precise tolerance management that separates prototype-grade geometry from fabrication-ready output.
---
## 1. Geometry Type Hierarchy
Every computational design system is built on a layered hierarchy of geometric types. Understanding the properties, capabilities, and conversion paths of each type is essential for selecting the right representation at every stage of a project.
### 1.1 Points, Vectors, Planes, Frames
**Point (Point3d)**
- Definition: A dimensionless location in 3D Euclidean space defined by (x, y, z) coordinates.