Individual skill

computational-geometry

NURBS curves and surfaces, mesh geometry, boolean operations, subdivision surfaces, tessellation methods, surface analysis, and point cloud processing for AEC computational design

skills/computational-geometry/SKILL.md

Read pinned source

Source commit 7a090c9ddc92e441b1419910673edbcfa7a962ed

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Instructions only
Last checked
Nov 11, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

Standard SKILL.md format has not been attested at this commit. No installation command is available; inspect the source.

Repository context

Repository stars (not skill ratings)
226
Repository last updated
Mar 26, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Computational Geometry for AEC

This skill encapsulates the full breadth of computational geometry knowledge required for architecture, engineering, and construction workflows. It covers fundamental primitives, advanced surface mathematics, mesh processing, tessellation strategies, point cloud pipelines, and the precise tolerance management that separates prototype-grade geometry from fabrication-ready output.

---

## 1. Geometry Type Hierarchy

Every computational design system is built on a layered hierarchy of geometric types. Understanding the properties, capabilities, and conversion paths of each type is essential for selecting the right representation at every stage of a project.

### 1.1 Points, Vectors, Planes, Frames

**Point (Point3d)**
- Definition: A dimensionless location in 3D Euclidean space defined by (x, y, z) coordinates.
Back to top