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mesh-processing

Mesh data structures, mesh operations, mesh analysis, mesh repair, UV mapping and unfolding, quad meshing, mesh-to-NURBS conversion, and mesh quality assessment for AEC computational design

skills/mesh-processing/SKILL.md

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# Mesh Processing

This skill provides comprehensive guidance on mesh processing for architecture, engineering, and construction. Meshes are the workhorse representation for simulation (FEA, CFD, acoustics), fabrication (3D printing, CNC), visualization (rendering, VR/AR), and increasingly for design geometry itself. This reference covers data structures, operations, analysis, repair, UV mapping, quad meshing, and reverse engineering.

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## 1. Mesh Processing in AEC

### 1.1 Why Meshes Matter

Meshes represent 3D geometry as collections of vertices, edges, and faces. In AEC:

- **Simulation**: Finite Element Analysis (structural), Computational Fluid Dynamics (wind/airflow), thermal simulation, acoustic simulation, and daylight simulation all require mesh discretization of geometry. The mesh quality directly determines simulation accuracy.
- **Visualization**: Real-time rendering (game engines, VR/AR) operates on triangulated meshes. Level-of-detail mesh decimation controls rendering performance.
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