Individual skill
navmesh
Navigation mesh generation and pathfinding skill for game AI. Enables creation and configuration of navigation meshes, pathfinding queries, dynamic obstacles, and navigation agent setup across Unity, Unreal, and Godot engines.
library/specializations/game-development/skills/navmesh/SKILL.md
Source commit feb68abe397acc14f32b34984975c48fedba2b33
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 1,901
- Repository last updated
- Nov 1, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-orchestration Repository topic
- agent-skills Repository topic
- agentic-ai Repository topic
- agentic-workflow Repository topic
- ai-automation Repository topic
- babysitter Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- trustworthy-ai Repository topic
- vibe-coding Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Read excerpt
# Navigation Mesh Skill
Comprehensive navigation mesh generation and pathfinding implementation for game AI systems across multiple engines.
## Overview
This skill provides capabilities for creating, configuring, and utilizing navigation meshes for AI pathfinding. It covers navmesh generation, agent configuration, dynamic obstacles, off-mesh links, and runtime navigation queries.
## Capabilities
### NavMesh Generation
- Configure navmesh build settings
- Define walkable areas and surfaces
- Set up area types with costs