Individual skill
behavior-trees
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
library/specializations/game-development/skills/behavior-trees/SKILL.md
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# Behavior Trees Skill
Comprehensive behavior tree design and implementation for game AI systems, supporting multiple engines and frameworks.
## Overview
This skill provides capabilities for designing and implementing behavior trees for game AI. It covers the creation of tree structures, custom nodes, blackboard systems, and integration with Unity, Unreal Engine, and Godot behavior tree implementations.
## Capabilities
### Tree Design
- Design behavior tree structures from specifications
- Create hierarchical AI behaviors
- Balance between reactive and goal-oriented behaviors