Individual skill
seedance-lighting
This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0.
skills/seedance-lighting/SKILL.md
Source commit 7659cbd9cddffed2030dc397df78391dc877326a
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 5, 2026
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Repository context
- Repository stars (not skill ratings)
- 247
- Repository last updated
- Jul 4, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- lighting Declared skill tag
- atmosphere Declared skill tag
- seedance-20 Declared skill tag
- design Derived category
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# seedance-lighting
Lighting should describe physical sources and transitions, not abstract beauty. A useful lighting prompt tells the model where the light comes from, its color temperature, how shadows behave, what atmosphere catches the light, and whether the light changes during the clip.
Load `[ref:color-pipeline-aces]` when the user asks for ACES, HDR/SDR, show look, grade, LUT, CDL, product color, or professional color handoff. Load `[ref:directing-engine]` for lighting as emotion - ratio, key direction, color temperature, motivation, and light that changes with the dramatic turn - so the light expresses the scene's intention rather than just illuminating it.
## Intent
When users say mood words, they are almost always asking for light. This skill's purpose is to take "cozy," "lonely," or "electric" and answer with a sun, a lamp, or a window - because that is where feeling physically lives in a frame. Give them their emotion back as a light source they can point to.
## Lighting Contract
State: key source, direction, color temperature, atmosphere, shadow behavior, reflective behavior, and any transition.