Individual skill

seedance-troubleshoot

This skill should be used when a Seedance 2.0 output is blurry, jittery, off-prompt, morphing, blocked, visually generic, unstable, desynced, inconsistent, or otherwise fails and needs root-cause diagnosis.

skills/seedance-troubleshoot/SKILL.md

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Last checked
Nov 5, 2026

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Jul 4, 2026
License
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# seedance-troubleshoot

If the take is partially good rather than failed, route to `[ref:retake-protocol]` triage first - most takes deserve a verdict, not a rewrite. Diagnose failure before rewriting. Do not simply add more adjectives. Identify whether the failure came from mode mismatch, overload, ambiguity, fragile identity, unsafe wording, unsupported platform behavior, or missing preservation constraints.

When the diagnostic tree has no row for the failure, load `[ref:model-mechanics]` and diagnose by mechanism: attention dilution, prior conflict, summoned negation, broken trajectory, compounding error, conditioning conflict, capacity starvation, or an overloaded audio-video joint constraint. Load `[ref:field-observed-tips]`, `[ref:reference-workflow]`, and `[ref:api-workflow]` when the failure involves continuation, edit/extend, source clips, audio references, or platform-specific errors. Load `[ref:shot-list-continuity]` for multi-shot drift and `[ref:delivery-qc]` for final-client or delivery failures. When sequence state is present, load `[ref:failure-atlas]`, `[ref:continuation-handoff]`, and `[ref:continuity-qc]`; diagnose against continuity locks, completed beats, exact reference tags, and reserved future beats.

## Intent

A failed generation feels personal - the user showed the machine their idea and the machine returned something broken. The soul of this skill is rescue without blame: name the mechanism, never the user; save the idea, not just the prompt. They should leave with a fix and their confidence intact.

## Diagnostic Tree

| Symptom | Likely cause | First repair |
|---|---|---|