Individual skill
seedance-motion
This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.
skills/seedance-motion/SKILL.md
Source commit 7659cbd9cddffed2030dc397df78391dc877326a
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
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- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 5, 2026
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Repository context
- Repository stars (not skill ratings)
- 247
- Repository last updated
- Jul 4, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- motion Declared skill tag
- choreography Declared skill tag
- physics Declared skill tag
- seedance-20 Declared skill tag
- engineering Derived category
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SKILL.mdcore · 4,836 bytes
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# seedance-motion
Use physical verbs and consequences. Motion should be observable on screen, timed within the clip, and assigned to a subject or object. Prefer one strong action with a visible endpoint over several vague actions competing for attention.
Load `[ref:reference-workflow]` for video-motion references, `[ref:shot-list-continuity]` for action handoffs across shots, `[ref:examples-by-mode]` for safe edit, extend, and R2V patterns, and `[ref:directing-engine]` when motion is performance: translate the scene's emotion into one true visible gesture per beat - a playable action with an objective and subtext - instead of an emotion word the model cannot render.
## Intent
Motion is the verb of the user's story - the thing they came to see HAPPEN. The soul here is consequence: motion that begins, lands, and changes something feels lived; motion that loops feels generated. Every action carries the story one beat forward, or it doesn't belong in the clip.
## Motion Contract
State: actor/object, action, force level, timing, physical consequence, continuity requirement, and endpoint.