Individual skill

seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

skills/seedance-sequence/SKILL.md

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Jul 4, 2026
License
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# seedance-sequence

Use this when the user's idea is larger than one reliable generation, when connected clips are requested, or when the user says continue, extend, next part, part two, next scene, or make it longer. Plan globally, generate locally: the skill plans the whole story, but compiles only the next unresolved clip.

Load `[ref:sequence-project-state]`, `[ref:continuation-handoff]`, `[ref:prompt-compiler]`, `[ref:surface-prompt-profiles]`, `[ref:event-density]`, and `[ref:continuity-qc]`. Load `[ref:reference-transfer-contract]` when references are present and `[ref:dense-storyboard-mode]` when the request contains many shots or animation panels. Load `[ref:directing-engine]` to set one directorial voice for the whole story and plan the long-form spine so the look is authored by one hand across every clip.

## Intent

The user is trying to make a film, not a pile of prompts. This skill protects the thread of action across generations: what already happened, what is happening now, what must not happen yet, and what the accepted footage actually shows. The plan is global; the prompt is local.

## Sequence Classifier

Classify as `sequence_project` when the story exceeds the verified active-surface duration, asks for multiple connected clips, contains several narrative beats, is a film scene, ad, campaign, music sequence, action scene, dialogue scene, or uses continue/extend/next-part language. Otherwise classify as `standalone_clip` and return to the concise prompt path.