Individual skill

seedance-camera

This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0.

skills/seedance-camera/SKILL.md

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Last checked
Nov 5, 2026

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Jul 4, 2026
License
MIT

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# seedance-camera

Use one clear camera idea per short clip unless the user asks for a multi-shot sequence. The best camera direction has a start frame, movement, speed, subject relationship, and endpoint. Avoid stacking moves that fight each other, such as drone rise, dolly-in, handheld shake, and orbit in the same five-second shot.

Load `[ref:quick-ref]` for prompt assembly, `[ref:cinematography-shot-language]` for professional shot contracts, `[ref:directing-engine]` to derive the move from the scene's one intention so it reinforces light, performance, and sound instead of competing, and `[ref:vocab/zh]` or `[ref:vocab/ru]` when camera wording must be multilingual.

## Intent

When a user asks about camera, they are really asking where the viewer's body stands and what the viewer is made to feel from there. Camera grammar is empathy mechanics: a push-in is leaning closer, a locked frame is holding your breath. Choose the move that puts the audience where the user's feeling lives.

## Camera Contract

State: shot scale, angle, movement, speed, subject relationship, and endpoint. A prompt-ready camera phrase should be physically possible and tied to the subject's action.