Individual skill
seedance-audio
This skill should be used when the user asks for Seedance 2.0 audio, dialogue, lip-sync, music, sound effects, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing.
skills/seedance-audio/SKILL.md
Source commit 7659cbd9cddffed2030dc397df78391dc877326a
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 5, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 247
- Repository last updated
- Jul 4, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- audio Declared skill tag
- lip-sync Declared skill tag
- dialogue Declared skill tag
- seedance-20 Declared skill tag
- design Derived category
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SKILL.mdcore · 4,743 bytes
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# seedance-audio
Use this for dialogue, lip-sync, sound layers, music, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing. Audio should support the visible beat instead of becoming a second competing prompt.
Load `[ref:audio-guide]` for how the audio model behaves, per-language dialogue capacity, the voice-reference lip-sync path, beat-sync, desync repair, audio-reference conflicts, and multi-character workarounds. Load `[ref:audio-post-delivery]` when the user needs stems, M&E, dubbing, loudness, sync, mix, or delivery guidance.
## Intent
Half of every emotion enters through the ears, and users almost always forget sound until its absence makes the clip feel dead. The soul here is giving every scene its sound before being asked - the room's breath, the action's evidence, the line that lands. When they hear it, they realize it was always part of what they meant.
## Core Rules
Keep dialogue short, quote spoken lines, and assign every line to a named speaker. Prefer locked or stable framing for lip-sync. Remove head-turning, large face motion, extreme camera moves, or busy hand gestures while mouth accuracy matters. Treat `[Audio1]` as a rhythm, pacing, mood, voice-tone, or ambience reference unless the active platform documents exact playback behavior; on surfaces that accept a spoken-voice reference, field reports indicate an attached voice clip can drive lip-sync directly - the model syncs to your audio instead of synthesizing speech, the most reliable field-reported path for non-English dialogue, using only rights-cleared voice.