Individual skill
video2dsprite
Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).
skills/video2dsprite/SKILL.md
Source commit 72fa5ad92d79b811acff464da32c8f3b1caa010f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 5,408
- Repository last updated
- Nov 6, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- codex Repository topic
- pixel-art Repository topic
- sprite-generator Repository topic
- claude-code Repository topic
- grok-build Repository topic
- engineering Derived category
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Read excerpt
# Video to 2D Animation
An approved still sets identity and geometry, a video model supplies motion, and deterministic
tools prepare it for the engine. Video is not promised to be smaller, seamless or cheaper than sheets.
## Use when
- Animating a character or creature: every action comes from one approved master still, one clip per action.
- Fluid motion from an accepted master: idle breathing, walks, runs, attacks, casts, hair, capes, creatures.
- A supplied clip must become transparent, registered, looped frames and engine video.
## Do not use when
- FX, icon or prop sheets: [generate2dsprite](../generate2dsprite/SKILL.md).