Individual skill
generate2dsprite
Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
skills/generate2dsprite/SKILL.md
Source commit 72fa5ad92d79b811acff464da32c8f3b1caa010f
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- Last checked
- Nov 6, 2026
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- Repository stars (not skill ratings)
- 5,391
- Repository last updated
- Nov 6, 2026
- License
- MIT
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- agent-skills Repository topic
- codex Repository topic
- pixel-art Repository topic
- sprite-generator Repository topic
- claude-code Repository topic
- grok-build Repository topic
- engineering Derived category
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SKILL.mdcore · 14,298 bytesSKILL.mdcore · 14,298 bytesSKILL.mdcore · 14,298 bytesSKILL.mdcore · 14,298 bytesSKILL.mdcore · 14,298 bytesSKILL.mdcore · 14,298 bytesSKILL.mdcore · 14,298 bytesSKILL.mdcore · 14,298 bytesSKILL.mdcore · 14,298 bytesSKILL.mdcore · 14,298 bytesagents/openai.yamlasset · 529 bytesreferences/action-recipes.mddoc · 14,125 bytesreferences/animation-planning.mddoc · 9,292 bytesreferences/character-animation.mddoc · 3,994 bytesreferences/engine-export.mddoc · 13,981 bytesreferences/frames-and-clips.mddoc · 16,631 bytesreferences/master-still.mddoc · 15,270 bytesreferences/modes.mddoc · 6,208 bytesreferences/palette-and-pixels.mddoc · 12,262 bytesreferences/processing.mddoc · 14,579 bytesreferences/prompt-rules.mddoc · 10,015 bytesreferences/runtime-integration.mddoc · 10,863 bytesreferences/schemas/common.schema.jsonasset · 13,239 bytesreferences/schemas/sprite.schema.jsonasset · 67,057 bytesreferences/video-handoff.mddoc · 7,954 bytesscripts/assemble_frames.pyruns · 53,179 bytesscripts/build_animation_clips.pyruns · 75,686 bytesscripts/export_engine.pyruns · 66,621 bytesscripts/forge_core.pyruns · 80,216 bytesscripts/forge_matte.pyruns · 73,353 bytesscripts/forge_palette.pyruns · 71,916 bytesscripts/generate2dsprite.pyruns · 138,938 bytesscripts/make_anchor_layout.pyruns · 7,471 bytesscripts/make_layout_guide.pyruns · 6,245 bytesscripts/master_still.pyruns · 87,435 bytesscripts/palette_tool.pyruns · 41,616 bytesscripts/pixel_reduce.pyruns · 15,597 bytesscripts/plan_guide.pyruns · 33,380 bytesscripts/scale_frames.pyruns · 38,691 bytesscripts/sheet_qc.pyruns · 71,924 bytes
Read excerpt
# Generate 2D Sprite
Make the smallest asset bundle the game needs, at its real display size, camera and style.
Game logic (collision, damage, timing) stays independent of the art.
## Use when
- A character, creature, prop, item, icon or FX is needed as a master still, a sheet or clips.
- Frames already exist (generated, painted, code-drawn) and need clips, palettes or an engine export.
## Do not use when
- Maps, tiles, terrain, parallax or scene plates: [generate2dmap](../generate2dmap/SKILL.md).
- Animating a character: approve one master here, then [video2dsprite](../video2dsprite/SKILL.md) makes one clip per action ([video-handoff.md](references/video-handoff.md)).