Individual skill
scienceworld-circuit-builder
This skill constructs a simple electrical circuit by connecting components like batteries, wires, and light bulbs. Use when the agent needs to test electrical conductivity or create a functional circuit for an experiment. The input is a set of available components, and the output is a fully connected circuit ready for activation.
experiments/src/skills/scienceworld/scienceworld-circuit-builder/SKILL.md
Source commit edfbda23ac2108b59579300d050218558d20f6a6
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 7, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 1,450
- Repository last updated
- Nov 2, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agents Repository topic
- ai-skills Repository topic
- artificial-intelligence Repository topic
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- natural-language-processing Repository topic
- openkg Repository topic
- skills Repository topic
- skillnet Repository topic
- testing Derived category
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SKILL.mdcore · 3,340 bytesreferences/circuit_schematic.mddoc · 65 bytes
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# Instructions
## 1. Objective
Your goal is to build a functional electrical circuit to test the conductivity of a target object (e.g., a metal pot). The circuit's success is indicated by a light bulb turning on.
## 2. Prerequisites & Setup
* **Location:** You must be in the **workshop**. If not, teleport there.
* **Components:** Ensure the following are present on the table:
* A battery
* A light bulb (e.g., blue light bulb)
* At least two wires (e.g., orange, yellow, green)
* The target object to test (e.g., metal pot)
* A blue box (for conductive objects) and an orange box (for non-conductive objects)
* **Inventory:** The target object must be in your inventory. If not, locate and pick it up.