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three-best-practices

Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.

skills/three-best-practices/SKILL.md

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# Three.js Best Practices

Comprehensive performance optimization guide for Three.js applications. Contains 120+ rules across 18 categories, prioritized by impact.

## Sources & Credits

> This skill compiles best practices from multiple authoritative sources:
> - Official guidelines from Three.js `llms` branch maintained by [mrdoob](https://github.com/mrdoob)
> - [100 Three.js Tips](https://www.utsubo.com/blog/threejs-best-practices-100-tips) by [Utsubo](https://www.utsubo.com) - Excellent comprehensive guide covering WebGPU, asset optimization, and performance tips

## When to Apply

Reference these guidelines when:
- Setting up a new Three.js project