Individual skill
r3f-animation
React Three Fiber animation - useFrame, useAnimations, spring physics, keyframes. Use when animating objects, playing GLTF animations, creating procedural motion, or implementing physics-based movement.
skills/r3f-animation/SKILL.md
Source commit 3ae17b2c765ed8534ba9c6f848563db127fc4ca6
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 7, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 4,700
- Repository last updated
- Nov 7, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai Repository topic
- ai-agent Repository topic
- ai-agent-tools Repository topic
- claude Repository topic
- claude-ai Repository topic
- claude-api Repository topic
- claude-code Repository topic
- claude-code-communication Repository topic
- claude-commands Repository topic
- claude-desktop Repository topic
- engineering Derived category
- engineering-web Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Read excerpt
# React Three Fiber Animation
## Quick Start
```tsx
import { Canvas, useFrame } from '@react-three/fiber'
import { useRef } from 'react'
function RotatingBox() {
const meshRef = useRef()
useFrame((state, delta) => {
meshRef.current.rotation.x += delta
meshRef.current.rotation.y += delta * 0.5