Individual skill
visual-qa
Inspect Godot screenshots or short frame sequences for acceptance issues. Use after capturing a scene, when checking camera framing, missing assets, UI overlap, collision visualization, animation, or a black/empty viewport.
plugins/shared/loom/skills/godot/visual-qa/SKILL.md
Source commit 7cf9b229d22656ac28cb6fa47d26bb6230155b0a
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 7, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 1,440
- Repository last updated
- Nov 3, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- design Derived category
- data Derived category
- design-interface Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 1,751 bytes
Read excerpt
# Godot Visual QA
Visual QA is evidence review, not a style contest. Compare the capture with the
task's acceptance criteria and report only issues that affect the requested
behavior, visibility, composition, or operation.
## Capture first
Use the `screenshot` skill or the Godot MCP screenshot tool. Wait for the scene
to render before capturing. For motion, capture a reference frame followed by
several frames at a fixed interval so movement can be checked.
## Review checklist