Individual skill

visual-qa

Inspect Godot screenshots or short frame sequences for acceptance issues. Use after capturing a scene, when checking camera framing, missing assets, UI overlap, collision visualization, animation, or a black/empty viewport.

plugins/shared/loom/skills/godot/visual-qa/SKILL.md

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Last checked
Nov 7, 2026

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Repository last updated
Nov 3, 2026
License
Apache-2.0

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# Godot Visual QA

Visual QA is evidence review, not a style contest. Compare the capture with the
task's acceptance criteria and report only issues that affect the requested
behavior, visibility, composition, or operation.

## Capture first

Use the `screenshot` skill or the Godot MCP screenshot tool. Wait for the scene
to render before capturing. For motion, capture a reference frame followed by
several frames at a fixed interval so movement can be checked.

## Review checklist