Individual skill

animation-review

Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callback_mode_process, or animation playback control (play/travel/start). Do NOT use this skill for planning or teaching — only for post-implementation review.

plugins/shared/loom/skills/godot/reviewer/animation/SKILL.md

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Instructions only
Last checked
Nov 7, 2026

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1,441
Repository last updated
Nov 3, 2026
License
Apache-2.0

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# Animation Review

Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong.

## When to trigger

After animation-related code is written or modified. Look for:
- Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D)
- AnimationTree state machine control (`travel()`, `start()`, `active`)
- SpriteFrames or Animation resource manipulation at runtime
- `callback_mode_process` settings
- Pool/spawn lifecycle involving animated entities
- Briefs or asset snapshots that require multi-frame `grid_sheet` runtime
  assets, dynamic-mode evidence, frame sequences, animated actors, or animated