Individual skill
animation-review
Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callback_mode_process, or animation playback control (play/travel/start). Do NOT use this skill for planning or teaching — only for post-implementation review.
plugins/shared/loom/skills/godot/reviewer/animation/SKILL.md
Source commit 7cf9b229d22656ac28cb6fa47d26bb6230155b0a
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
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- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 7, 2026
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Repository context
- Repository stars (not skill ratings)
- 1,441
- Repository last updated
- Nov 3, 2026
- License
- Apache-2.0
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SKILL.mdcore · 1,581 byteschecklist.mddoc · 3,298 bytesgotchas.mddoc · 5,341 bytes
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# Animation Review
Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong.
## When to trigger
After animation-related code is written or modified. Look for:
- Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D)
- AnimationTree state machine control (`travel()`, `start()`, `active`)
- SpriteFrames or Animation resource manipulation at runtime
- `callback_mode_process` settings
- Pool/spawn lifecycle involving animated entities
- Briefs or asset snapshots that require multi-frame `grid_sheet` runtime
assets, dynamic-mode evidence, frame sequences, animated actors, or animated