Individual skill
mcp-driver
Runtime debugging and live project inspection via godot-mcp. Use when headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong, tests pass but the game does not work as expected, or you need to inspect live state (node tree, console output, rendering). Escalation trigger: a task has failed 2+ times through the headless path (headless-build, gdunit-driver), or the issue is inherently runtime-only (visual glitches, input not responding, physics behaving unexpectedly at runtime). DO NOT use for: syntax/compile errors (use headless-build), unit test failures (use gdunit-driver), API lookups (use godot-api). Requires: godot-mcp MCP server registered as "godot" (@coding-solo/godot-mcp).
plugins/shared/loom/skills/godot/mcp-driver/SKILL.md
Source commit 7cf9b229d22656ac28cb6fa47d26bb6230155b0a
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
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- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 7, 2026
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Repository context
- Repository stars (not skill ratings)
- 1,445
- Repository last updated
- Nov 3, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- testing Derived category
- engineering Derived category
- design Derived category
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SKILL.mdcore · 4,644 bytesSKILL.mdcore · 4,644 bytesSKILL.mdcore · 4,644 bytesSKILL.mdcore · 4,644 bytesSKILL.mdcore · 4,644 bytesreferences/debug-patterns.mddoc · 8,403 bytesreferences/tools.mddoc · 9,902 bytesreferences/workflow.mddoc · 6,899 bytes
Read excerpt
# MCP Driver — Runtime Debug & Inspection
$ARGUMENTS
## When to use this skill
MCP is the **upgrade path** when faster tools hit a wall. The fast loop handles most issues:
| Problem type | Fast path (no MCP) |
|---|---|
| Syntax / parse error | headless-build |
| Unit test failure | gdunit-driver |
| API lookup | godot-api |