Individual skill
shader-review
Reviews Godot Shader/Material implementation for known pitfalls. Triggers AFTER implementation, when code involves ShaderMaterial, set_shader_parameter, .gdshader, VisualShader, hint_screen_texture, BackBufferCopy, instance uniform, or uniform declarations. Do NOT use this skill for planning or teaching — only for post-implementation review.
plugins/shared/loom/skills/godot/reviewer/shader/SKILL.md
Source commit 7cf9b229d22656ac28cb6fa47d26bb6230155b0a
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 7, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 1,441
- Repository last updated
- Nov 3, 2026
- License
- Apache-2.0
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- education Derived category
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SKILL.mdcore · 1,216 byteschecklist.mddoc · 2,208 bytesgotchas.mddoc · 4,139 bytes
Read excerpt
# Shader Review
Post-implementation reviewer for Godot shader code. Checks against known gotchas that LLMs consistently get wrong.
## When to trigger
After shader-related code is written or modified. Look for:
- ShaderMaterial, `.gdshader` files, VisualShader resources
- `set_shader_parameter()` / `SetShaderParameter()` calls
- `hint_screen_texture`, BackBufferCopy nodes
- `instance uniform` declarations
- Uniform type assignments in scripts
## Review process