Individual skill
principle-exhaust-the-design-space
Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.
skills/principle-exhaust-the-design-space/SKILL.md
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# Exhaust the Design Space
When a novel interaction or architectural decision has no established precedent, explore several concrete alternatives before implementation. Building the wrong thing costs more than exploring three options.
**The rule.** When the right answer is not obvious, build 2-3 competing prototypes or sketches. Compare them side by side. Only then commit. Design it twice is this rule by another name. A second flavor of the first shape does not count.
**When it applies:**
- Novel UI interactions (no prior art in the codebase)
- Architectural choices with multiple viable approaches
- Product design decisions where user experience depends on feel, not logic
**When it doesn't:**
- Mechanical implementation where the pattern is established
- Bug fixes or refactors with a clear target state