Individual skill

migrating-to-modifier-node

Use this skill to author new custom Jetpack Compose modifiers and migrate legacy ones from Modifier.composed { } to Modifier.Node + ModifierNodeElement<T>. Covers the persistent-node lifecycle (onAttach, onDetach, onReset, coroutineScope), the specialized node interfaces (DrawModifierNode, LayoutModifierNode, SemanticsModifierNode, PointerInputModifierNode, CompositionLocalConsumerModifierNode, LayoutAwareModifierNode, GlobalPositionAwareModifierNode, ObserverModifierNode, DelegatingNode, TraversableNode), why ModifierNodeElement MUST be a data class for diffing, and the manual-invalidation knobs (invalidateDraw, invalidateMeasurement, invalidatePlacement, shouldAutoInvalidate). Use when the developer mentions Modifier.composed, custom modifier, ModifierNodeElement, Modifier.Node, "rewriting our drawBehind helper", node lifecycle, or sees Modifier.composed { } in a code review.

modifiers/migrating-to-modifier-node/SKILL.md

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Jun 16, 2026
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# Migrating to Modifier.Node — Persistent Nodes Over `composed { }`

`Modifier.composed { }` allocates a fresh composable scope per modifier per composition: it cannot be skipped, cannot be hoisted, and forces the parent to run on every recomposition. `Modifier.Node` is a persistent node diffed by `ModifierNodeElement.equals()` — created once on first apply, updated in place on subsequent applies. There is **no per-recomposition allocation, no fresh composable scope, and no parent invalidation chain**, which is why Android Developers describes the system as "designed from the ground up to be far more performant" than the legacy `composed { }` factory (see `developer.android.com/develop/ui/compose/custom-modifiers`). This skill teaches Claude how to author new modifiers as `Modifier.Node` and migrate legacy `composed { }` factories.

## When to use this skill

- A custom modifier currently uses `Modifier.composed { }` (search the module for `Modifier.composed`).
- Authoring a new custom modifier from scratch — never start with `composed { }`.
- A code review surfaces a `composed { }` factory.
- The custom modifier needs a `CoroutineScope` (animation loop, debouncer), reads a `CompositionLocal`, participates in layout / drawing / pointer input, or tracks layout coordinates.
- A `@TraceRecomposition` log shows the parent composable recomposing on every frame because a `composed { }` modifier is in the chain.

## When NOT to use this skill