Individual skill

design-critique

Runs a structured design critique of a screen, flow, or component across three dimensions - jobs-to-be-done, clarity, and delight - and delivers a severity-ranked critique table with one prioritized recommendation. Use when someone asks "critique this design", "review this mockup before we build it", "this flow feels off but I can't say why", "which design debt matters", or a new design or redesign is up for review. Do NOT use for verifying a built implementation against its spec - use design-qa-checklist instead; for planning moderated usability sessions, use usability-test-plan.

skills/design-critique/SKILL.md

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# Design Critique

A vague reaction ("I don't like it") wastes a design review; the team leaves with hurt feelings and no direction, then ships the same problems. A rigorous critique anchors every note to a dimension, a severity, and a concrete fix - so a designer or PM walks out knowing exactly what to change and in what order. This skill runs pre-build, on mockups and prototypes, where a fix costs minutes instead of sprints.

## When to use

- A new design or redesign is up for review.
- A flow feels "off" but no one can articulate why.
- You need to prioritize design debt against shipping goals.

## Inputs to collect

Gather three things first. If any is missing, ask for it before critiquing - a critique without them degenerates into taste.