Individual skill
motion-design-principles
The craft layer for motion: pick the right easing (ease-in, ease-out, ease-in-out, spring), get timing and spacing right, build the anticipation-action-follow-through arc, and apply Disney's 12 principles to UI and product video. Use when animating any UI transition, modal, button, page load, or product-video scene, or when someone says "make this feel less janky", "smoother", "more polished", "the animation feels off", "why does this look cheap", or asks "ease-in or ease-out" / "spring or interpolate". Do NOT use for shot planning (use video-storyboard), directing a product demo (use product-demo-director), animating text (use kinetic-typography), timing to music (use sound-and-music-sync), platform reframing (use social-video-formatter), or color and light (use motion-color-and-light).
skills/motion-design-principles/SKILL.md
Source commit 97a13607d669157a4a16d5ba79b77f208319f7b9
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 6, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 24
- Repository last updated
- Oct 13, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- claude Repository topic
- claude-skills Repository topic
- skill-me Repository topic
- design Derived category
- design-interface Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
Read excerpt
# Motion Design Principles
This is the taste layer. It decides *how* something should move so it reads as
polished and intentional instead of janky, floaty, or cheap. It does not write
the code that plays the motion â<U+0080><U+0094> once you have decided the curve, the timing, and
the arc, that decision is the *input* to a directing/render skill (for product
video, hand it to **product-demo-director**) or to your CSS/JS transition (for
UI). Keep the two jobs separate: this skill owns the judgment; the directing
skill owns the orchestration and mechanics.
Fire on anything about how motion *feels*: "make this less janky", "smoother",
"more polished", "more alive", "the easing is off", "this looks cheap", "should I
ease-in or ease-out", "spring or interpolate".