Individual skill

scenario-sprite-animation

Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.

skills/scenario-sprite-animation/SKILL.md

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# Scenario Sprite Animation

## Overview

A bare prompt to a generic image model for "a sprite sheet, walk cycle, 8 frames" returns a picture
of one; a written grid spec on a high-adherence image model returns the sheet (the single-sheet row
below). Frame sequences come from routes picked by the control the task needs, not sprite size
alone. This skill routes between lanes and carries the frame math; depth lives with siblings:
`scenario-video` (video model families), `scenario-consistency` and `scenario-model-training` (one
character across an action set), `scenario-game-assets` (statics, pixel cleanup, upscaling; a sheet
whose cells are one character's frames stays here), `scenario-refine-loop` (iterate to brief).
Connection and the core loop: the `scenario` skill. If a sibling skill named here is missing from
your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag