Individual skill

integration-orchestrator

Generate a phased delivery orchestration plan for creative-direction-driven work: which skills run when, what locks at which gate, how handoffs occur, and how the cadence implements in the team's tools (Jira, Linear, Notion, Figma, GitHub) with AI agents via MCP and CLI. A temporal map of phases, lock points, handoff specs, gate definitions, and QA verification gates. Distinct from `creative-brief` (static project brief) and `creative-direction` (aesthetic direction). Triggers on integration orchestrator, delivery cadence, project orchestration, when does the brief lock, how to phase creative direction, design-development handoff, QA gate, agent-driven QA, and when a creative-direction project is starting, mid-flight with broken cadence, or integrating AI agents into PM workflow. Does NOT fire for project scoping (use `creative-brief`), aesthetic direction (use `creative-direction`), or general project management without a creative-direction throughline.

dist/codex/.agents/skills/integration-orchestrator/SKILL.md

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Oct 27, 2026
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# Integration Orchestrator

A brief tells a team what to make. Creative direction tells them what it should feel like. Neither tells them when each decision locks, who reviews what, or what stops the next phase from starting before the prior one is done. That is the gap this skill fills.

The output is a phased orchestration plan the PM can paste into a calendar Monday morning and start running Tuesday. Phases, gates, lock points, handoffs, QA verification rules, and a platform-specific implementation guide for whatever stack the team actually uses (Jira, Linear, Notion, Figma, GitHub, agile sprints).

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## What this skill is

A creative-direction project has three layers. The brief layer defines scope, audience, deliverables, constraints, success criteria. The direction layer defines tone, aesthetic, relationship, and sensory ambition. Both produce written artifacts. Neither answers the temporal question: when does the brief lock, when does identity lock, when does copy lock, who reviews each, what gets blocked while a gate is open, what happens when a downstream task discovers the brief is wrong, and what makes "Done" mean tested rather than self-reported.

This skill produces that temporal layer. Most teams have briefs and creative direction but no orchestration plan. The result, by week 3, is everyone working in parallel with no shared sense of which decisions are still open and which are locked. Brief drift. Re-work. Identity tokens shifted after copy was already drafted against the old ones. Engineering shipping before design had a chance to review. "Done" tickets that were never actually verified.