Individual skill
impeccable
Use when the user wants to design, redesign, shape, critique, audit, polish, simplify, harden, animate, or otherwise improve a frontend interface: websites, landing pages, dashboards, product UI, components, forms, settings, onboarding, empty states, and native iOS or Android screens. Handles UX review, hierarchy, layout, typography, color, motion, UX copy, accessibility, responsive behavior, edge cases, and capturing or documenting design systems (DESIGN.md, tokens). Also for making bland UI bolder, loud UI quieter, or ambitious visual effects. Not for backend-only or non-UI tasks.
.vibe/skills/impeccable/SKILL.md
Source commit c3bb418ee38ee49a6b999b7752c1368f3123a2bd
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 6, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 105,361
- Repository last updated
- Nov 7, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- ai Repository topic
- anti-slop Repository topic
- design Repository topic
- slop Repository topic
- design Derived category
- security Derived category
- design-interface Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 11,880 bytesSKILL.mdcore · 11,880 bytesreference/adapt.mddoc · 11,313 bytesreference/adapt.native.mddoc · 3,910 bytesreference/android.mddoc · 4,203 bytesreference/animate.mddoc · 5,236 bytesreference/audit.mddoc · 9,582 bytesreference/audit.native.mddoc · 8,326 bytesreference/bolder.mddoc · 3,476 bytesreference/clarify.mddoc · 4,590 bytesreference/colorize.mddoc · 4,537 bytesreference/component-review.mddoc · 7,999 bytesreference/craft-floor.mddoc · 4,516 bytesreference/craft.mddoc · 555 bytesreference/critique.mddoc · 45,601 bytesreference/degraded/asset-producer.mddoc · 8,470 bytesreference/degraded/documenter.mddoc · 3,733 bytesreference/degraded/finish-reviewer.mddoc · 15,880 bytesreference/degraded/manual-edit-applier.mddoc · 7,685 bytesreference/delight.mddoc · 3,716 bytesreference/distill.mddoc · 5,508 bytesreference/doctor.mddoc · 5,613 bytesreference/document.mddoc · 27,436 bytesreference/extract.mddoc · 3,316 bytesreference/generate.mddoc · 13,119 bytesreference/harden.mddoc · 10,748 bytesreference/hooks.mddoc · 17,315 bytesreference/init.mddoc · 12,139 bytesreference/ios.mddoc · 3,812 bytesreference/layout.mddoc · 5,159 bytesreference/live-setup.mddoc · 8,184 bytesreference/live.mddoc · 37,306 bytesreference/mode-operate.mddoc · 4,716 bytesreference/mode-persuade.mddoc · 3,638 bytesreference/mode-read.mddoc · 4,396 bytesreference/new-work.mddoc · 62,889 bytesreference/onboard.mddoc · 7,688 bytesreference/operate.mddoc · 4,145 bytesreference/optimize.mddoc · 7,577 bytesreference/overdrive.mddoc · 8,989 bytesreference/polish.mddoc · 6,642 bytesreference/quieter.mddoc · 4,930 bytesreference/region-map.mddoc · 3,355 bytesreference/routing.mddoc · 3,332 bytesreference/shape.mddoc · 3,547 bytesreference/typeset.mddoc · 6,261 bytesreference/visualize.mddoc · 13,954 bytesscripts/VERSIONruns · 7 bytesscripts/command-metadata.jsonasset · 8,318 bytesscripts/data/font-index-failures.jsonasset · 2,437 bytesscripts/data/font-index.jsonasset · 1,100,013 bytesscripts/engine-checksums.txtdoc · 787 bytesscripts/impeccableruns · 11,320 bytesscripts/impeccable.cmdruns · 12,197 bytesscripts/live-browser-dom.jsruns · 12,283 bytesscripts/live-browser-ignores.jsruns · 10,423 bytesscripts/live-browser-session.jsruns · 5,838 bytesscripts/live-browser.jsruns · 563,208 bytesscripts/modern-screenshot.umd.jsruns · 29,290 bytes
Read excerpt
This skill gives you the tools and permission to make design that earns the name out-of-distribution craft. Work as an award-winning design director would: production-grade code, a clear POV, a deep grasp of what the client and its users need, and exceptional craft.
Core principles:
- Finish the job. No hedging, no shortcuts: the deliverable is complete, except assets the user must provide.
- Scale ambition to the surface's mode (see Modes). Persuade and Experience get full commitment: bold, distinct work with a point of view. On Operate and Read, ambition shows as precision and restraint, and patterns the visitor already knows earn their place.
- Verify by looking at the rendered result at the sizes it ships at, and batch the checks: fix what one look shows before looking again, rather than screenshotting after every tweak.
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.vibe/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.vibe/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.vibe/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; I’ll read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 2–3, including reading [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.