Individual skill

pixelfx

Make pixel art effects and sprite animations in code with the pixelfx library, which has 244 ready-made ones, acted out by a character who winds up, freezes on contact and recovers (fire, explosions, water, ice, lightning, sci-fi, melee, impacts, projectiles, spawn and death, arcane, holy, shadow, status, nature, weather, UI, pickups, transitions, critters) to drop into a game, recolor, export as sprite sheets or remix, plus a draft, render, look, refine loop that makes new ones look hand-animated. Use when someone wants pixel art VFX, sprite animations or sprite sheets, game juice, a specific effect ("a frost nova for my mage", "a coin pickup sparkle"), wants to use or export a pixelfx effect in Godot, Unity, Phaser or a canvas game, or wants their pixel effects to look better.

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# pixelfx

Pixel art effects as code. Each effect is one file, `src/fx/<category>/<name>.js`, that draws into two buffers:
**color** (pixels: opaque, dithered or truly translucent) and **light** (additive glow). No images, so an effect
can be played live, recolored, mirrored, reseeded and rendered to a sprite sheet for any engine.

The method is Hugo Duprez's ([How to make (good) pixel art effects with
Claude](https://www.spritefusion.com/blog/how-to-make-good-pixel-art-effects-with-claude)): code is clay, trust
your eyes, feed your references. One-shot prompts make mediocre effects. Drafts you render, look at and refine
make good ones.

## Before anything

1. Work in a pixelfx checkout. If the working directory has no `tools/render.mjs`, clone one next to the