Individual skill

frame-rate-stability

Use when a rendering path needs stable frame-time, CPU, GPU, and memory evidence against fixed targets. Not for one-shot profiling or visual quality review.

.devin/skills/frame-rate-stability/SKILL.md

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Sep 28, 2026
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# Frame-rate stability

## Contract

| Field | Bound contract |
|---|---|
| Trigger | A rendering path needs stable multi-metric performance against fixed targets. |
| Authority | Reversible local: writes only named local artifacts; rollback is version control. No remote mutation. State and follow the rollback path before mutating. |
| Side effect | Multi-metric frame-rate stabilization: local writes to the rendering path and its configuration. |
| Done | Every fixed target holds for two consecutive comparable runs. |
| Stop | Stalled; blocked; capped. Bound: fixed hardware, build, scene, budget, and target values. The rendering-path settings are the mutation; they freeze only across the two consecutive comparable runs. |

## Inputs