Individual skill
evo-threejs-to-obj
Convert Three.js scene graphs to Wavefront OBJ format suitable for Blender (Z-up coordinate system). Handles InstancedMesh, nested hierarchies, coordinate transforms, and headless Node.js execution.
tasks-evolved/threejs-to-obj/environment/skills/evo-threejs-to-obj/SKILL.md
Source commit 84ca182da055fafb6453dcec4a6defdbbfd987c1
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- Yes
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- Observed behavior
- Local scripts
- Last checked
- Nov 6, 2026
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- 97
- Repository last updated
- Sep 10, 2026
- License
- Apache-2.0
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- agent-skills Repository topic
- ai-agents Repository topic
- llm-agents Repository topic
- open-world Repository topic
- self-evolving-agents Repository topic
- engineering Derived category
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# evo-threejs-to-obj
## Purpose
Convert Three.js scene graphs to Wavefront OBJ format suitable for Blender (Z-up coordinate system).
## Key Domain Knowledge
### Coordinate System Conversion
- Three.js: Y-up, -Z forward, right-handed
- Blender: Z-up, -Y forward, right-handed
- Apply -90° X rotation: X→X, Y→Z, Z→-Y
- Rotation matrix Rx(-90°): [[1,0,0],[0,0,1],[0,-1,0]]
- Applied AFTER world transform baking, BEFORE writing OBJ