Individual skill
evo-threejs-scene-parser
Parse a Three.js createScene() file in headless Node.js, identify part-level structure (Groups and standalone Meshes), and export OBJ files for both individual sub-meshes per part and merged part assemblies (links). Use when extracting decomposed 3D object structure from Three.js scene definitions.
tasks-evolved/threejs-structure-parser/environment/skills/evo-threejs-scene-parser/SKILL.md
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- Last checked
- Nov 6, 2026
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- Repository last updated
- Sep 10, 2026
- License
- Apache-2.0
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# evo-threejs-scene-parser
Parses a Three.js scene file (one that exports a `createScene()` function) using a headless Node.js runtime, then exports each part as Wavefront OBJ files in two views:
- `part_meshes/<part_name>/<mesh_name>.obj` — one OBJ per direct child Mesh of each Group
- `links/<part_name>.obj` — merged OBJ of all direct child meshes of the Group (NOT nested sub-group descendants)
## Output Layout
```
output/
├── part_meshes/
│ ├── <part_name>/<mesh_name>.obj # one per direct child Mesh
│ └── ...
└── links/