Individual skill
hz-perfetto-debug
Analyzes Meta VR and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis. Use when profiling frame drops, jank, or thermal issues on Meta VR devices. Build paths: all Meta VR app stacks; use hz-quest-verify-first if the build path is unclear.
skills/hz-perfetto-debug/SKILL.md
Source commit 3a8553d10a5a1bd1bf9beaaa950243fbbed3b9ea
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 5, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 246
- Repository last updated
- Sep 24, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- mcp Repository topic
- meta-quest Repository topic
- skills Repository topic
- vr Repository topic
- adb Repository topic
- cli Repository topic
- dev-tools Repository topic
- horizon-os Repository topic
- mcp-server Repository topic
- meta Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 11,186 bytesSKILL.mdcore · 11,186 bytesSKILL.mdcore · 11,186 bytesSKILL.mdcore · 11,186 bytesSKILL.mdcore · 11,186 bytesSKILL.mdcore · 11,186 bytesSKILL.mdcore · 11,186 bytesSKILL.mdcore · 11,186 bytesSKILL.mdcore · 11,186 bytesreferences/analyzing-traces.mddoc · 6,529 bytesreferences/capturing-traces.mddoc · 5,199 bytesreferences/frame-timing.mddoc · 7,097 bytesreferences/gpu-analysis.mddoc · 7,942 bytesreferences/sql-queries.mddoc · 10,063 bytes
Read excerpt
# Perfetto Debug Skill
## When to Use
Use this skill when investigating VR performance issues on Meta VR devices:
- Frame drops, jank, or stuttering
- CPU or GPU bottlenecks
- Render pass overhead and GPU utilization
- Thermal throttling and clock frequency changes
- Frame timing variance and missed vsync deadlines
- Thread contention and synchronization issues
- High draw call counts or overdraw