Individual skill
hz-unity-meta-mixed-reality-utility-kit
Meta XR Mixed Reality Utility Kit (MRUK) (com.meta.xr.mrutilitykit) for Unity XR development. Use when working with Scene API data (rooms, walls, floors, furniture), spawning prefabs on scene anchors, placing virtual objects in the real world, world locking to prevent anchor drift, raycasting against room geometry, generating NavMesh from scene data, environment depth raycasting for instant placement without scanning, Passthrough Camera Access (PCA), trackable detection (keyboards, QR codes), destructible scene meshes, space maps, room sharing for multiplayer, or any MR scene-aware feature.
skills/hz-unity-meta-mixed-reality-utility-kit/SKILL.md
Source commit 3a8553d10a5a1bd1bf9beaaa950243fbbed3b9ea
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
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- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 5, 2026
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Repository context
- Repository stars (not skill ratings)
- 246
- Repository last updated
- Sep 24, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- mcp Repository topic
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- cli Repository topic
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- horizon-os Repository topic
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- data Derived category
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SKILL.mdcore · 21,367 bytesSKILL.mdcore · 21,367 bytesSKILL.mdcore · 21,367 bytesSKILL.mdcore · 21,367 bytesreferences/passthrough-relighting.mddoc · 12,682 bytesreferences/scene-navigation.mddoc · 12,375 bytesreferences/unity-mcp-fallback.mddoc · 2,744 bytes
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# Meta XR Mixed Reality Utility Kit (MR Utility Kit, MRUK, com.meta.xr.mrutilitykit)
The Meta XR Mixed Reality Utility Kit (MR Utility Kit, MRUK) is a Unity package that provides high-level tools on top of the Scene API for building scene-aware Mixed Reality (MR) experiences. It is designed to be used in conjunction with the Meta XR Core SDK.
It handles scene data loading and querying, spawning prefabs on real-world surfaces, world locking to prevent anchor drift, environment raycasting for instant placement without scanning, passthrough camera access, NavMesh generation from room geometry, and trackable detection (keyboards, QR codes).
Package: com.meta.xr.mrutilitykit
## Finding the SDK Source
The package `com.meta.xr.mrutilitykit` may be located in different places depending on the project setup:
- `Library/PackageCache/com.meta.xr.mrutilitykit@<hash>/` (cached from registry)
- `Packages/com.meta.xr.mrutilitykit/` (local package reference)
- A custom on-disk path (embedded or local folder)