Individual skill
hz-unity-meta-core-sdk
Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development. Use when setting up VR/MR projects, configuring OVRManager, adding OVRCameraRig, enabling passthrough, hand tracking, spatial anchors, boundaryless mode, controller input, Scene API, or any Meta VR feature. Covers OVRProjectSetup, AndroidManifest generation, and project configuration for Meta VR devices, driven against a live Editor with unity-cli.
skills/hz-unity-meta-core-sdk/SKILL.md
Source commit 3a8553d10a5a1bd1bf9beaaa950243fbbed3b9ea
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- Yes
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- Yes
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- No
- Observed behavior
- Instructions only
- Last checked
- Nov 5, 2026
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Repository context
- Repository stars (not skill ratings)
- 246
- Repository last updated
- Sep 24, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- mcp Repository topic
- meta-quest Repository topic
- skills Repository topic
- vr Repository topic
- adb Repository topic
- cli Repository topic
- dev-tools Repository topic
- horizon-os Repository topic
- mcp-server Repository topic
- meta Repository topic
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 13,451 bytesSKILL.mdcore · 13,451 bytesreferences/android-manifest.mddoc · 3,433 bytesreferences/boundaryless.mddoc · 3,349 bytesreferences/controller-input.mddoc · 2,218 bytesreferences/hand-tracking.mddoc · 3,886 bytesreferences/ovr-camera-rig.mddoc · 2,826 bytesreferences/ovr-manager.mddoc · 5,012 bytesreferences/ovr-overlay.mddoc · 5,052 bytesreferences/passthrough.mddoc · 3,051 bytesreferences/project-setup-tool.mddoc · 10,270 bytesreferences/project-setup-workflow.mddoc · 7,817 bytesreferences/scene-api.mddoc · 3,467 bytesreferences/spatial-anchors.mddoc · 3,881 bytesreferences/unity-mcp-fallback.mddoc · 4,114 bytes
Read excerpt
# Meta XR Core SDK (com.meta.xr.sdk.core)
The Meta XR Core SDK is the foundational Unity package for developing VR and MR applications targeting Meta VR devices. It provides the core XR rig, device management, input handling, and access to platform features like passthrough, hand tracking, spatial anchors, and scene understanding.
Package: `com.meta.xr.sdk.core`
## Running SDK code — drive a live Editor with `unity-cli`
Everything here is **Editor-only** C#. Run it against an open Editor instead of hand-editing scene, manifest, or settings files. Connecting, `--project-path`, and Safe Mode recovery are in the **`unity-cli`** skill.
```bash
unity status --format json # look for state "ready"
unity command run_script --project-path <proj> --file AgentScripts/Setup.cs --entry Setup.Run --format json
```