Individual skill
hz-new-project-creation
Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR. Use when creating a new Meta VR app from scratch. Build paths: all; use hz-quest-verify-first to choose the path.
skills/hz-new-project-creation/SKILL.md
Source commit 3a8553d10a5a1bd1bf9beaaa950243fbbed3b9ea
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
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- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 5, 2026
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Repository context
- Repository stars (not skill ratings)
- 246
- Repository last updated
- Sep 24, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- mcp Repository topic
- meta-quest Repository topic
- skills Repository topic
- vr Repository topic
- adb Repository topic
- cli Repository topic
- dev-tools Repository topic
- horizon-os Repository topic
- mcp-server Repository topic
- meta Repository topic
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 9,127 bytesSKILL.mdcore · 9,127 bytesSKILL.mdcore · 9,127 bytesSKILL.mdcore · 9,127 bytesSKILL.mdcore · 9,127 bytesreferences/android-project.mddoc · 4,353 bytesreferences/spatial-sdk-project.mddoc · 11,334 bytesreferences/unity-project-manual.mddoc · 5,858 bytesreferences/unity-project.mddoc · 7,006 bytesreferences/unreal-project.mddoc · 9,241 bytesreferences/web-project.mddoc · 9,145 bytes
Read excerpt
# New Project Creation Skill
Scaffold and configure new Meta VR projects from scratch after the build path
has been selected. This skill provides step-by-step setup instructions with
recommended settings optimized for Meta VR hardware.
## When to Use This Skill
Use this skill when you need to:
- Create a brand-new project targeting Meta Quest (Quest 2, Quest 3, Quest 3S, Quest Pro) and Meta VR Glasses after selecting its build path
- Configure a project with the correct render settings, SDK versions, and build targets for Meta VR
- Set up a project template with recommended architecture and folder structure
- Follow the setup workflow for a previously selected Standard Android, Meta Spatial SDK, Unity, Unreal Engine, or WebXR project