Individual skill
hz-immersive-designer
Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Use during UX design review or when evaluating comfort and accessibility. Build paths: Meta Spatial SDK, Unity, Unreal, native OpenXR, and WebXR; for 2D panel apps use hz-panel-designer if available. Use hz-quest-verify-first if the build path is unclear.
skills/hz-immersive-designer/SKILL.md
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- Last checked
- Nov 5, 2026
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- 246
- Repository last updated
- Sep 24, 2026
- License
- Apache-2.0
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- mcp Repository topic
- meta-quest Repository topic
- skills Repository topic
- vr Repository topic
- adb Repository topic
- cli Repository topic
- dev-tools Repository topic
- horizon-os Repository topic
- mcp-server Repository topic
- meta Repository topic
- design Derived category
- design-interface Derived category
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SKILL.mdcore · 11,596 bytesreferences/accessibility.mddoc · 10,501 bytesreferences/comfort-guidelines.mddoc · 8,130 bytesreferences/interaction-patterns.mddoc · 10,326 bytesreferences/spatial-layout.mddoc · 9,280 bytes
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# Immersive Designer
A knowledge skill for designing comfortable, intuitive, and accessible VR and MR experiences on Meta VR. This skill provides design principles, best practices, and review checklists for spatial computing UX.
## When to Use
- Designing new VR or MR experiences for Meta VR
- Reviewing UX decisions in existing Meta VR applications
- Evaluating comfort and usability of spatial interfaces
- Planning interaction models for immersive content
- Ensuring accessibility compliance in XR applications
- Advising on spatial layout, depth placement, and UI positioning
- Troubleshooting user comfort complaints such as motion sickness or eye strain