Individual skill

hz-immersive-designer

Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Use during UX design review or when evaluating comfort and accessibility. Build paths: Meta Spatial SDK, Unity, Unreal, native OpenXR, and WebXR; for 2D panel apps use hz-panel-designer if available. Use hz-quest-verify-first if the build path is unclear.

skills/hz-immersive-designer/SKILL.md

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# Immersive Designer

A knowledge skill for designing comfortable, intuitive, and accessible VR and MR experiences on Meta VR. This skill provides design principles, best practices, and review checklists for spatial computing UX.

## When to Use

- Designing new VR or MR experiences for Meta VR
- Reviewing UX decisions in existing Meta VR applications
- Evaluating comfort and usability of spatial interfaces
- Planning interaction models for immersive content
- Ensuring accessibility compliance in XR applications
- Advising on spatial layout, depth placement, and UI positioning
- Troubleshooting user comfort complaints such as motion sickness or eye strain