Individual skill
build-rigged-game-assets
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.
agent-skills/game-development/build-rigged-game-assets/SKILL.md
Source commit 5ea1661a0e05d82b054553daaa6baf6d0233c33c
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- Last checked
- Nov 8, 2026
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- 7,305
- Repository last updated
- Nov 5, 2026
- License
- MIT
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- security Derived category
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SKILL.mdcore · 7,757 bytesSKILL.mdcore · 7,757 bytesSKILL.mdcore · 7,757 bytesSKILL.mdcore · 7,757 bytesSKILL.mdcore · 7,757 bytesSKILL.mdcore · 7,757 bytesSKILL.mdcore · 7,757 bytesagents/openai.yamlasset · 295 bytesassets/character-asset-manifest.template.jsonasset · 4,637 bytesassets/monster-asset-manifest.template.jsonasset · 3,205 bytesreferences/catalog-and-testing.mddoc · 5,520 bytesreferences/requirements.mddoc · 7,696 bytesscripts/validate_asset_manifest.pyruns · 16,134 bytes
Read excerpt
# Build Rigged Game Assets
Build one truthful actor package from source reference through gameplay and catalog proof.
## Establish the contract first
Inspect repository truth before generating or editing files:
- Locate the source image/model, runtime loader, skeleton conventions, action API, equipment system, collision system, catalog schema, review routes, budgets, and tests.
- Classify the actor as `character` or `monster`.
- Classify delivery as `catalog-only`, `review-only`, or `runtime`. Do not call an asset implemented until gameplay loads it.
- Preserve immutable source artifacts separately from optimized runtime files.
- Decide target formats before using a credit-bearing generator.