Individual skill
melonjs-particles-and-trails
Use this skill for particle effects and motion trails in melonJS — ParticleEmitter configuration, burst versus stream emission, the referenceSpace frame of reference introduced in 20.2, 3D particle motion through elevation and minSpread/maxSpread in 20.8, and the Trail renderable. Covers the emitter that silently does nothing until you call an emit method. Triggers on: Trail3d, ribbon, exhaust trail, speed streak, ski track, tyre mark, ribbonNormal, ParticleEmitter, particles, particle editor, tune particles, spawn depth, volume, burstParticles, streamParticles, referenceSpace, ParticleEmitterSettings, elevation, minSpread, maxSpread, spawn area, Trail, explosion, smoke, sparks, debris, ring, exhaust, emitter, tintOverLife, colour over life, color over life, flame, fire.
packages/melonjs/skills/melonjs-particles-and-trails/SKILL.md
Source commit a41d6a328557d69a0441d79bbeb9cd6c430275b5
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 5, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 6,440
- Repository last updated
- Nov 7, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- html5-game-engine Repository topic
- javascript-game-engine Repository topic
- 2d Repository topic
- agent-skills Repository topic
- canvas Repository topic
- contributions-welcome Repository topic
- game-development Repository topic
- game-framework Repository topic
- gamedev Repository topic
- gltf Repository topic
- engineering Derived category
Files and excerpt
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Read excerpt
# Particles and trails
## An emitter does nothing until you tell it to emit
Adding a `ParticleEmitter` to the world is not enough. Nothing appears, and
nothing warns you.
```js
const emitter = new ParticleEmitter(x, y, {
image: loader.getImage("spark"),
totalParticles: 60,
speed: 4,
minLife: 200, maxLife: 800,
});