Individual skill

melonjs-particles-and-trails

Use this skill for particle effects and motion trails in melonJS — ParticleEmitter configuration, burst versus stream emission, the referenceSpace frame of reference introduced in 20.2, 3D particle motion through elevation and minSpread/maxSpread in 20.8, and the Trail renderable. Covers the emitter that silently does nothing until you call an emit method. Triggers on: Trail3d, ribbon, exhaust trail, speed streak, ski track, tyre mark, ribbonNormal, ParticleEmitter, particles, particle editor, tune particles, spawn depth, volume, burstParticles, streamParticles, referenceSpace, ParticleEmitterSettings, elevation, minSpread, maxSpread, spawn area, Trail, explosion, smoke, sparks, debris, ring, exhaust, emitter, tintOverLife, colour over life, color over life, flame, fire.

packages/melonjs/skills/melonjs-particles-and-trails/SKILL.md

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Network or broad shell
Last checked
Nov 5, 2026

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6,440
Repository last updated
Nov 7, 2026
License
MIT

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# Particles and trails

## An emitter does nothing until you tell it to emit

Adding a `ParticleEmitter` to the world is not enough. Nothing appears, and
nothing warns you.

```js
const emitter = new ParticleEmitter(x, y, {
    image: loader.getImage("spark"),
    totalParticles: 60,
    speed: 4,
    minLife: 200, maxLife: 800,
});