Individual skill

melonjs-display-and-scaling

Use this skill when a melonJS game looks blurry, soft, shimmering or cropped, or when choosing how the canvas fills its page. Covers the design resolution, scale and scaleMethod, scaleTarget, scaleRounding for pixel-perfect integer scaling, antiAlias, textureFilter and linear-mipmap for what is drawn small, subPixel, syncToDisplay for steady motion, devicePixelRatio, and which setting does which job. Triggers on: blurry, soft, fuzzy, shimmering, pixel art, pixel perfect, crisp, nearest, linear, scale, scaleMethod, scaleTarget, scaleRounding, integer scaling, antiAlias, textureFilter, linear-mipmap, mipmaps, minimap shimmer, zoomed out, subPixel, syncToDisplay, stutter, judder, uneven scrolling, devicePixelRatio, retina, hidpi, design resolution, canvas size, canvas cropped, letterbox, image-rendering, upscale, resolution.

packages/melonjs/skills/melonjs-display-and-scaling/SKILL.md

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Network or broad shell
Last checked
Nov 5, 2026

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6,440
Repository last updated
Nov 7, 2026
License
MIT

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# Display and scaling

Seven settings decide how a game looks on screen, and they are easy to get
individually right and collectively wrong. This is what each one actually
does, and which one to reach for.

## The four jobs

A pixel travels from your source art to a physical pixel through four
separate decisions. Knowing which setting owns which is most of the work.

| job | setting | what it decides |
|---|---|---|
| how big the frame is drawn | `width`/`height` on `Application` | the design resolution everything is authored against |