Individual skill
melonjs-events
Use this skill for the melonJS event bus and lifecycle hooks — subscribing to engine events, the per-frame and per-state event names, renderable lifecycle callbacks, and how to unsubscribe without leaking. Triggers on: event.on, event.off, event.once, event.emit, GAME_UPDATE, GAME_BEFORE_DRAW, LEVEL_LOADED, LOADER_COMPLETE, STATE_CHANGE, CANVAS_ONRESIZE, POINTERMOVE, WORLD_STEP, onActivateEvent, onDeactivateEvent, onDestroyEvent, lifecycle, subscribe, listener.
packages/melonjs/skills/melonjs-events/SKILL.md
Source commit a41d6a328557d69a0441d79bbeb9cd6c430275b5
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- Matches the observed repository HEAD
- Yes
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- Yes
- Repository scan complete
- No
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- Observed behavior
- Network or broad shell
- Last checked
- Nov 5, 2026
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Repository context
- Repository stars (not skill ratings)
- 6,440
- Repository last updated
- Nov 7, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- html5-game-engine Repository topic
- javascript-game-engine Repository topic
- 2d Repository topic
- agent-skills Repository topic
- canvas Repository topic
- contributions-welcome Repository topic
- game-development Repository topic
- game-framework Repository topic
- gamedev Repository topic
- gltf Repository topic
- engineering Derived category
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SKILL.mdcore · 7,173 bytes
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# Events and lifecycle
## The bus
```js
import { event } from "melonjs";
const onUpdate = () => { /* … */ };
const unsubscribe = event.on(event.GAME_UPDATE, onUpdate); // on() returns its own off()
event.once(event.LEVEL_LOADED, () => { /* … */ });
// two ways to undo it — the same reference, or the returned function
event.off(event.GAME_UPDATE, onUpdate);
unsubscribe();