Individual skill
melonjs-deployment
Use this skill when packaging, shipping or scaffolding a melonJS game — starting a project with create-melonjs, building for the web, wrapping as a native app with Capacitor or Cordova, publishing to WeChat Mini Games or Facebook Instant Games, browser support and transpiling. Triggers on: create-melonjs, scaffold, new project, build, deploy, publish, Capacitor, Cordova, native app, iOS, Android, WeChat, Instant Games, browser support, transpile, ES2022, bundle size, tree-shaking.
packages/melonjs/skills/melonjs-deployment/SKILL.md
Source commit a41d6a328557d69a0441d79bbeb9cd6c430275b5
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- Last checked
- Nov 5, 2026
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- 6,440
- Repository last updated
- Nov 7, 2026
- License
- MIT
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- html5-game-engine Repository topic
- javascript-game-engine Repository topic
- 2d Repository topic
- agent-skills Repository topic
- canvas Repository topic
- contributions-welcome Repository topic
- game-development Repository topic
- game-framework Repository topic
- gamedev Repository topic
- gltf Repository topic
- devops Derived category
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# Starting and shipping a project
## Scaffolding
Start from the template rather than assembling a build by hand:
```bash
npm create melonjs@latest my-game
```
The project name is required — without it the command prints its usage and
exits. It downloads the melonJS TypeScript boilerplate (Vite, TypeScript and the
debug plugin already wired in), which saves you the top-level-await and
asset-path issues that a hand-rolled config usually hits first.