Individual skill
melonjs-scenes-and-state
Use this skill for scene structure and game flow in melonJS — Stage subclasses, the state manager, transitions, pausing, the update loop, timers and tweens. Covers onResetEvent versus the constructor, state.set before state.change, the camera and world lifecycle per stage, and pause-aware timing. Triggers on: Tween, easing, fade out, flash, pulse, punch, shrink back, ease in, ease out, animate over time, countdown in update, Stage, state, state.set, state.change, state.transition, state.pause, onResetEvent, onDestroyEvent, onActivateEvent, onDeactivateEvent, PLAY, MENU, LOADING, update loop, GAME_UPDATE, timer, setTimeout, setInterval, Tween, freeze.
packages/melonjs/skills/melonjs-scenes-and-state/SKILL.md
Source commit a41d6a328557d69a0441d79bbeb9cd6c430275b5
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- Last checked
- Nov 5, 2026
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- Repository last updated
- Nov 7, 2026
- License
- MIT
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- html5-game-engine Repository topic
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- agent-skills Repository topic
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# Scenes, game state and timing
## Stages and the state manager
A `Stage` is a screen. Register it against a state id, then change to it:
```js
import { Stage, state } from "melonjs";
class PlayScreen extends Stage {
onResetEvent(app) { /* build the scene */ }
onDestroyEvent(app) { /* tear it down */ }
}