Individual skill

melonjs-effects-and-shaders

Use this skill for post-processing effects, custom shaders, blend modes and colour grading in melonJS. Covers the built-in ShaderEffect presets, addPostEffect on renderables and cameras, writing a custom dual-language GLSL/WGSL effect, the screen_texture builtins, and why effects silently do nothing on the Canvas fallback. Triggers on: Tween, easing, animate an effect, ShaderEffect, addPostEffect, removePostEffect, getPostEffect, postEffectNeedsCapture, VignetteEffect, GlowEffect, BlurEffect, PixelateEffect, ScanlineEffect, shader, GLSL, WGSL, uniform, setUniform, setTexture, setTime, blendMode, colorMatrix, screen_texture, toFrameTexture, post effect, filter.

packages/melonjs/skills/melonjs-effects-and-shaders/SKILL.md

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Nov 7, 2026
License
MIT

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# Post effects and custom shaders

> melonJS ships a catalogue of post effects and a dual-language shader system.
> The recurring trap is that every shader path needs a GPU backend and
> **degrades to nothing** on Canvas rather than erroring. Blend modes are the
> exception — those work on all three renderers.

## Applying an effect

Effects attach to a renderable **or** to a camera (for full-screen grading):

```js
import { VignetteEffect, GlowEffect } from "melonjs";