Individual skill

melonjs-3d

Use this skill for anything 3D or 2.5D in melonJS — Camera3d, Mesh, InstancedMesh, Sprite3d billboards, Light3d, ground shadows, glTF/GLB scenes, and depth sorting. Covers the Y-down/+Z-forward convention that is the inverse of OpenGL, the cameraClass opt-in, clip planes, and what does not work on the Canvas fallback. Triggers on: Camera3d, Mesh, InstancedMesh, Sprite3d, Trail3d, ribbon, exhaust trail, Light3d, billboard, glTF, glb, 3D, 2.5D, depth, cameraClass, fov, setClipPlanes, setFog, fog, distance fog, height fog, heightFalloff, transparent, transparency, alpha, blendMode, fade, castGroundShadow, lit, setBasis, getBasis, lookAt, up vector, gimbal, slerp, great circle, turn a direction.

packages/melonjs/skills/melonjs-3d/SKILL.md

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Nov 7, 2026
License
MIT

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# 3D and 2.5D in melonJS

> melonJS is a 2D engine that grew a real 3D tier: perspective cameras, meshes,
> instancing, glTF scenes and 3D lights. Most of what a model "knows" about 3D
> graphics comes from the OpenGL convention, and **melonJS's is the inverse**.
> Read the conventions section before writing any 3D code.

## Coordinate conventions — the inverse of OpenGL

This is the single most important thing on this page.

| | melonJS | OpenGL convention |
|---|---|---|
| vertical | **Y-down** — higher `y` is *lower* on screen | Y-up |