Individual skill
troubleshoot
Fix ReversePort errors and odd results — unreadable scenes, packs that will not list, missing dependencies in the graph, refused output folders, unsafe paths, big files, a repeated failing call, a damaged plan, the engine missing or stopping, MCP connection and protocol errors. Use when a ReversePort tool returns an error or a result looks wrong.
skills/troubleshoot/SKILL.md
Source commit 2068d8f7b23d2c70ec13a8bccb5eb2d7fe3a75e7
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Local scripts
- Last checked
- Nov 5, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 18
- Repository last updated
- Nov 6, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agents Repository topic
- decompiler Repository topic
- godot Repository topic
- mcp Repository topic
- mcp-server Repository topic
- porting Repository topic
- reverse-engineering Repository topic
- unity Repository topic
- unreal-engine Repository topic
- binary-analysis Repository topic
- engineering Derived category
Files and excerpt
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# Troubleshooting ReversePort
| Error / symptom | Cause | Fix |
| -------------------------------------------------- | ------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------- |
| `NOT_FOUND`, `NOT_A_FILE`, `NOT_A_FOLDER` | Wrong path or kind | Absolute paths are safest; `re_scan` wants a folder, `re_binary`/`re_archive`/`re_probe` a file. |
| `BAD_FORMAT` on a Unity scene | Binary serialization | Unity: Project Settings → Editor → Asset Serialization = Force Text, then save. |
| `UNSUPPORTED_SCENE` on .scn/.res | Godot binary resource | Open in Godot, Save As .tscn/.tres. |
| `NOT_A_PCK` | No GDPC header, trailer or `pck` section | The pack may be next to the executable (`*.pck`), or the build is not Godot (`re_scan` the folder). |
| `encryptedDirectory: true` | Encrypted Godot export | Not supported by design. Use the project source. |
| `UNSUPPORTED_ARCHIVE` (Unity bundle, Unreal pak) | Identified only | Port from the project source instead. |
| Graph misses an edge | Dynamic loads (`load(path_var)`, reflection, string-built paths) | Read the code; add the dependency to your notes. Type references need class names of 3+ characters. |
| `OUTPUT_NOT_EMPTY` | The output folder has files ReversePort did not create | Choose a new folder; ReversePort never overwrites foreign files. |
| `UNSAFE_PATH` | A path tried to leave the output/extraction folder | Use paths relative to the output project, without `..`. |
| `INVALID_ARGUMENT … Unknown argument` | Typo in an argument name | The message lists the allowed names. |