Individual skill

troubleshoot

Fix ReversePort errors and odd results — unreadable scenes, packs that will not list, missing dependencies in the graph, refused output folders, unsafe paths, big files, a repeated failing call, a damaged plan, the engine missing or stopping, MCP connection and protocol errors. Use when a ReversePort tool returns an error or a result looks wrong.

skills/troubleshoot/SKILL.md

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Nov 5, 2026

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Nov 6, 2026
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# Troubleshooting ReversePort

| Error / symptom                                    | Cause                                                                    | Fix                                                                                                                             |
| -------------------------------------------------- | ------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------- |
| `NOT_FOUND`, `NOT_A_FILE`, `NOT_A_FOLDER`          | Wrong path or kind                                                       | Absolute paths are safest; `re_scan` wants a folder, `re_binary`/`re_archive`/`re_probe` a file.                                |
| `BAD_FORMAT` on a Unity scene                      | Binary serialization                                                     | Unity: Project Settings → Editor → Asset Serialization = Force Text, then save.                                                 |
| `UNSUPPORTED_SCENE` on .scn/.res                   | Godot binary resource                                                    | Open in Godot, Save As .tscn/.tres.                                                                                             |
| `NOT_A_PCK`                                        | No GDPC header, trailer or `pck` section                                 | The pack may be next to the executable (`*.pck`), or the build is not Godot (`re_scan` the folder).                             |
| `encryptedDirectory: true`                         | Encrypted Godot export                                                   | Not supported by design. Use the project source.                                                                                |
| `UNSUPPORTED_ARCHIVE` (Unity bundle, Unreal pak)   | Identified only                                                          | Port from the project source instead.                                                                                           |
| Graph misses an edge                               | Dynamic loads (`load(path_var)`, reflection, string-built paths)         | Read the code; add the dependency to your notes. Type references need class names of 3+ characters.                             |
| `OUTPUT_NOT_EMPTY`                                 | The output folder has files ReversePort did not create                   | Choose a new folder; ReversePort never overwrites foreign files.                                                                |
| `UNSAFE_PATH`                                      | A path tried to leave the output/extraction folder                       | Use paths relative to the output project, without `..`.                                                                         |
| `INVALID_ARGUMENT … Unknown argument`              | Typo in an argument name                                                 | The message lists the allowed names.                                                                                            |