Individual skill

unity-to-godot

Port a Unity project (C#) to Godot 4 with ReversePort — MonoBehaviours to GDScript (or Godot C#), prefabs and scenes to .tscn with converted transforms, colliders, rigidbodies and prefab instances, plus the Unity-to-Godot API map. Use for "move my Unity game to Godot" or any port whose source is a Unity project.

skills/unity-to-godot/SKILL.md

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Nov 6, 2026
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# Porting from Unity to Godot

Use the port-project skill for the loop; this skill holds the Unity-specific judgement.

## Prepare the source

- Scenes and prefabs must be text: Unity → Project Settings → Editor → Asset Serialization = **Force Text**. Without
  it `re_scene` cannot read them.
- Keep the `.meta` files: they map GUIDs to scripts and prefabs. Run `re_refs` on the project first: a dangling
  GUID (missing script, pink material) is a component the port would silently lose; fix it in Unity before planning.
- GDScript or C#? Large, idiomatic C# codebases port faster to **godot-csharp** (only engine API calls change);
  smaller or designer-facing projects read better as GDScript (`to:"godot"`).

## What converts automatically