Individual skill

deepen

Optional design-improvement pass for when you have spare usage to drain. Finds the shallowest modules in the code the spec touches, researches a deeper design, and proposes refactors that shrink interfaces and hide decisions — behavior held constant, tests green before and after. Proposes §I/§V/§T edits, never silent rewrites. Triggers when the user says "deepen this", "improve the design", "this module feels shallow", "pull complexity down", "use spare budget on the codebase", or invokes /ck:deepen. Leans on the codebase-design skill's deep-module vocabulary when present.

skills/deepen/SKILL.md

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# deepen — make modules deep

**Behavior is sacred: tests green before AND after. Every change shrinks an interface or hides a decision — deepen, don't churn.**

A **deep module** hides a lot behind a small interface; a **shallow** one's
interface costs as much to use as writing the code yourself. Complexity =
dependencies + obscurity, and it compounds. Deepen spends spare usage paying
that down *before* it becomes a §B. Run it when the build is green & you have
budget to drain — not under deadline.

## WHEN TO DEEPEN

- Build is green, tests pass, & you have token budget spare.
- A module's interface feels as complex as its implementation (shallow smell).