Individual skill

img2threejs

Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.

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20,486
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Nov 5, 2026
License
Apache-2.0

Observed agent integration: claude-code

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# img2threejs — Image to procedural Three.js

Rebuild the object visible in a reference image as a **code-only** procedural Three.js model,
gated by a staged sculpting pipeline and an AI-vision self-correction loop. This is
reconstruction-by-code, **not** photogrammetry, mesh extraction, or downloaded art packs. That
promise governs how the model is *built* — it says nothing about which file formats it can
subsequently be *exported* to; an explicitly-selected emission target (`--target <kind>`) is a
terminal, whole-artifact transform of the already-built model, verified to its own stated limit,
never a second way to build one.

Agent-agnostic: works under Hermes, Claude Code, Codex, or OpenCode. Wherever this doc says "agent vision" or "agent browser tool", use
whatever the host provides — native image reading, a browser MCP (playwright/chrome-devtools), the
project preview, or a user-supplied screenshot.