Individual skill
soundtrack
This skill should be used when the user asks to "add music to the animation", "make the music in code", "synthesize a soundtrack", "compose background music that fits the cuts", "sync the music to the video", "check if the audio lines up with the picture", or "the music is too sudden / startling". Covers a code-synthesized score that lives inside the animation page (Web Audio API, rendered offline to WAV), AI-generated or user-supplied music, and an automatic check that cuts land on the beat without a startling jump in loudness.
skills/soundtrack/SKILL.md
Source commit f7d0882a313249cbd43f0e4e9e209b1622870253
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 7, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 51
- Repository last updated
- Sep 30, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- canvas Repository topic
- claude-skill Repository topic
- generative-art Repository topic
- hand-drawn Repository topic
- javascript-animation Repository topic
- web-audio Repository topic
- zero-assets Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 4,862 bytesSKILL.mdcore · 4,862 bytesSKILL.mdcore · 4,862 bytesreferences/ai-music.mddoc · 1,528 bytesscripts/sync-check.mjsruns · 7,215 bytestemplates/groove.jsruns · 12,131 bytestemplates/score.jsruns · 5,595 bytes
Read excerpt
# Soundtrack
## Write the sound for this film
A film's sound is written for that film: its own instruments, rhythm and harmony in Web Audio, from nothing, in `window.SCORE = ac => { … }` (oscillators, noise, filters, envelopes, delays: whatever the piece calls for). Drums, a groove or a music-box bed are written the same way, for this film: no two films should sound alike because they share a template. `templates/groove.js` and `templates/score.js` are two ready-made scores, used only when the user asks for them; each file documents its options.
`render.mjs` (from the `javascript-animation` skill) renders `window.SCORE` offline with `OfflineAudioContext`, writes `<out>.wav` and muxes it into the MP4; the page's live preview plays the same score when clicked.
Don't ask the user to choose a music source up front. At delivery, mention in one line that AI-generated music or their own track also work.
## How the music follows the picture
- **Tempo map.** Each scene gets a whole number of bars (the tempo may flex per scene), so every cut lands on a downbeat.
- **Mark cuts with harmony, not volume.** Each scene walks home to the dominant and the cut arrives on the tonic. A loud accent on a cut (bass + bright chime at once) reads as a jump scare: users flagged a +7 to +10 dB jump as startling; +3 to +5 dB with a chord change reads as a clean edit.