Individual skill

game-playtest-planning

Plan, run, and interpret game playtests. Use when validating prototypes, onboarding, difficulty, mechanics, UI clarity, retention, or fun; when writing playtest scripts, surveys, observation plans, or telemetry requirements.

plugins/LVTD-LLC/skills/skills/game-playtest-planning/SKILL.md

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# Game Playtest Planning

Use this skill to turn uncertainty into a playtest that can guide build decisions. A useful playtest starts with decisions the team is willing to make based on evidence.

## Source Traceability

Primary source: *The Art of Game Design: A Book of Lenses, Third Edition* by Jesse Schell, especially chapter 28 on playtesting. The workflow is transformed and paraphrased.

Supporting sources include Games User Research playtest guidance and Nielsen Norman Group usability-testing methods.

## Workflow

1. Define what decision the playtest should inform.
2. Choose participants who match the design question.