Individual skill
game-playtest-planning
Plan, run, and interpret game playtests. Use when validating prototypes, onboarding, difficulty, mechanics, UI clarity, retention, or fun; when writing playtest scripts, surveys, observation plans, or telemetry requirements.
plugins/LVTD-LLC/skills/skills/game-playtest-planning/SKILL.md
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- game-design,playtesting,user-research,telemetry,validation Declared skill tag
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SKILL.mdcore · 1,927 bytesreferences/core/guide.mddoc · 2,212 bytesworkflows/playtest-protocol.mddoc · 700 bytes
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# Game Playtest Planning
Use this skill to turn uncertainty into a playtest that can guide build decisions. A useful playtest starts with decisions the team is willing to make based on evidence.
## Source Traceability
Primary source: *The Art of Game Design: A Book of Lenses, Third Edition* by Jesse Schell, especially chapter 28 on playtesting. The workflow is transformed and paraphrased.
Supporting sources include Games User Research playtest guidance and Nielsen Norman Group usability-testing methods.
## Workflow
1. Define what decision the playtest should inform.
2. Choose participants who match the design question.